However dongle method works for any language combo. Remember that: migration requires that GBA ROM language matches that of the NDS ROM. Select 'GBA game' and browse for your clean GBA ROM of choice (R/S/E/FR/LG). Enable 'Emulate SWIs using BIOS images' (not strictly required, but it won't harm).Ģ. Enable 'Use external BIOS images' and browse for your ARM7 and ARM9 dumps. NDS ROM patched with Pokepatch v4.2 by cory1492 ->OREmulation Settings'. NDS save which allows migration (you have the National Pokédex and are able to enter Pal Park)ģ. I've only tested with Pokemon D/P ENG (ADAE/APAE, US or EUR, it doesn't matter)Ģ. But I lack the required tech knowledge to 'describe the problem'.
It seems just a matter of a better/proper FLASH save access support on the emulator itself to be able to interact with the GBA sav on the HD.
I look forward for cory1492 comments/suggestions. Migration is still NOT possible though (save corruption message), but you get the benefits of 'dongle method' (depending on 'inserted' GBA ROM you get additional pokemon in-game). However it was not working for Pokemon D/P/Pt so far. As you probably know this emulator supports GBA-NDS linkage since some builds ago. I've figured out how to make the migration option to appear when using DeSmuME (current v0.9.4).